Pricing
The free plan is the product, not a trailer for it.
Attendance, chat, a public page and an unlimited roster are in the free plan, because a team that cannot see who is coming cannot be run. Paid plans add money, signatures and scale — not the things a coach needs on a Tuesday.
Plans
Single team
One coach, twenty families, one season. Free with no end date.
$0 forever
No card · no trial clock · no roster cap
Included
- Unlimited roster and unlimited events
- Full attendance — going, maybe, out, with notes and a who-has-not-answered list
- Recurring events and cross-team conflict detection
- Threaded team chat and broadcast email
- Public team page, roster and photos off by default
- Calendar feed covering every team a family follows
- Two equal guardians on every player
Team
A team that collects money, signs forms and needs a text message to arrive.
$9 per team, per month
Billed yearly at $108 · $14 monthly
Everything free, and
- Dues and fees with instalments, and a retry when one fails
- Carrier SMS with recorded opt-in, delivery receipts and unsubscribes
- Binding e-signature: timestamp, signer IP, hash of the exact document
- Documents scoped by sensitivity, not shared with the whole roster
- Volunteer assignments with rotations and an hours ledger
- One dashboard across every team you coach
- Read-only API key and CSV export
Club & league
An organisation with divisions, registration, officials and a board.
$99 per month
Billed yearly · up to 250 players
Everything in Team, and
- Org, divisions and teams — mutable at any point in a season
- Registration builder, age cutoff rules, waitlists with auto-promotion
- Tryouts, evaluator scorecards, ranking and roster offers
- Officials: availability, pay rates, crew rules, automatic re-notification
- Background checks and certification expiry, included rather than quoted
- Bulk invoicing, bulk refunds and a financial-aid application flow
- Org chat and email: role-targeted, with attachments and templates
- Full API and webhooks — roster changed, payment failed, game moved
- Above 250 registered players, $0.30 per extra player per month — no tier to renegotiate
Club & league is billed on registered players in the current season. The base price covers 250; beyond that it is $0.30 per player per month.
- 2.9% + $0.30
- Card payments. The processor's rate, passed through at cost.
- 0.8%, capped at $5
- Bank transfer, for the club treasurer moving real money.
- Nothing on top
- We take no percentage of a club's dues or registration income.
- Refunds work
- In bulk, in part, with the processing fee returned proportionally.
What each plan does. In full, with nothing behind a “contact us”.
| Capability | Single team | Team | Club & league |
|---|---|---|---|
| Schedule and attendance | |||
| Players on a roster | Unlimited | Unlimited | Unlimited |
| Going / maybe / out, with notes | Included | Included | Included |
| Who has not answered, and a one-tap nudge | Included | Included | Included |
| Recurring events, edited as one / following / all | Included | Included | Included |
| Conflicts against a player's other teams | Included | Included | Included |
| Automatic scheduling across a division | — | — | Included |
| Communication | |||
| Threaded chat and broadcast email | Included | Included | Included |
| Carrier SMS with opt-in and delivery receipts | — | Included | Included |
| Org-wide messaging targeted by role or division | — | — | Included |
| Message templates and permanent history | — | Included | Included |
| Money | |||
| Dues, fees and instalment plans | — | Included | Included |
| Automatic retry on a failed instalment | — | Included | Included |
| One household invoice across siblings and teams | — | Included | Included |
| Bulk refunds, with correct fees on partials | — | Included | Included |
| Financial aid applications and approvals | — | — | Included |
| Club operations | |||
| Divisions, added or restructured mid-season | — | — | Included |
| Move a team between divisions or seasons; merge two | — | — | Included |
| Registration builder with age cutoff rules | — | — | Included |
| Tryouts, scorecards and roster offers | — | — | Included |
| Officials: availability, pay rates, re-notification | — | — | Included |
| Background checks and certification expiry | — | — | Included |
| Safety and data | |||
| Public page with roster and photos off by default | Included | Included | Included |
| Medical fields readable only by named roles | Included | Included | Included |
| Binding e-signature with bulk export | — | Included | Included |
| API keys and webhooks | — | Read-only | Full, with webhooks |
| Advertising anywhere in the product | Never | Never | Never |
Questions people actually ask.
- Is there a player cap on the free plan?
- No. A free team can carry as many players as it has, and adding the twenty-first does not change what the plan can do. The free plan is limited to one team — that is the whole limit.
- Is attendance really included for free?
- Yes, in full: the three states, the note field, the list of families who have not answered, the reminder, and the cutoff that freezes the count. A team-management product that hides the headcount is not a team-management product.
- Do I need a club account to run one team?
- No. A standalone team is a first-class object, not a club with one team in it. Nothing in the product assumes an organisation above you, and you can attach to a club later without rebuilding anything.
- What does it cost to take a payment?
- The processor's rate: 2.9% + $0.30 on a card, 0.8% capped at $5 on a bank transfer. We add nothing. A household paying for two children on two teams pays one transaction fee, not two.
- Our club runs two seasons a year. How is that priced?
- By registered players in the current season, not by season count. Two seasons of 200 players is a 200-player club, billed at the base rate — you are not charged twice for the same children in March and September.
- Do you charge per coach, admin or parent?
- No. Add every assistant, every treasurer and every guardian you like. Charging per administrator is how a club ends up sharing one login, which is the opposite of what an audit trail needs.
- Can we get our data out?
- CSV export on every plan, an API key on paid plans, and a calendar feed for anyone. There is no export ticket and no retention hostage — if you leave, your roster, schedule and signed documents come with you.
- Will there ever be advertising?
- No. An ad network on a page listing children's names, ages and locations is a data sale wearing a banner. It is not a thing we will do at any price. The longer answer is here.